[Devlog] The Crystal Wardens – Catching Up Since September
The crystal wardens » Devlog
Hey,
It’s been a while, so figured I’d drop a quick update on what’s been going on with the game.
A bunch of stuff changed since then, both in the background and the actual gameplay:
- Biomes can now be randomly generated with smooth gradients – super flexible, mostly for my own dev use but opens up some cool possibilities later.
- Player now makes footstep sounds depending on the ground they’re walking on. Small touch, feels nicer.
- Cleaned up a ton of backend code.
Multiplayer stuff:
- UI got a major simplification – no search, no passwords, just click and go.
- Usernames now show up properly.
- Fixed a bunch of bugs with the multiplayer interface and flow.
Inventory/Shop (early WIP):
- Added a basic inventory/shop UI – shows items, currency, etc.
- Not released yet, still figuring things out.
- You’ll be able to earn cosmetics through gameplay too, not just IAP. Grinding should be possible if that’s your thing.
- Items now get cached for 2 days if you’re offline, so the inventory doesn’t break.
Respawn fix:
- Player respawn is more stable now and has a proper timer.
UI/audio polish:
- Pickup animations for crystals added.
- Music/SFX settings now use sliders instead of mute buttons.
- Some updated button sounds.
- Coin visuals changed to crystals – makes more sense thematically.
Other stuff:
- Main menu music added.
- Co-op end screen now shows more detailed stats (like what enemies you actually killed).
- Early exp/level system – placeholder for now, not final.
- Coop wave gen updated.
- Coop got a big upgrade system now – during breaks you can upgrade troops, spells, unlock stuff, boost crystal production, etc. Still working out balance, but the core is there.
- Luka’s music plays during breaks now – gives it a nice vibe.
- Added a few icons for the upgrades.
Also… testing a few weird ideas under the hood. Might turn into something cool later.
That’s it for now. Still in dev-mode but glad stuff is slowly taking shape.
Thanks for sticking around. More soon.
Files
web_04_22.zip Play in browser
62 days ago
The crystal wardens
wave survival, 2D, defence, RTS, Tower Defense, Side Scroller
Status | In development |
Author | cwgame |
Tags | 2D, Casual, Multiplayer, Side Scroller, Singleplayer, Tower Defense, Unity, wave-survival |
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